Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Unlike humans or elves, most orcs find a barbaric thrill in the chaos and blood of battle. Some so much so that the experience pushes their psyche, unstable and voilent at the best of times, dangerously close to the brink. Teetering on the fine edge between sanity and burning instinct, they are feared nearly as much by their comrades as by their enemies. Hurling themselves bodily into the fray, they attack enemies solely with their fists and teeth. Savages cease to use armour at all, allowing them greater speed and ease of movement but sacrificing the protection it gives. Few have been known to survive beyond early adulthood.
Special Notes: When fighting, Savages enter a voilent frenzy, driving home their attack until their own death or that of their target.
Advances from: | Steppe Warrior |
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Advances to: | |
Cost: | 34 |
HP: | 52 |
Pomicanje: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | BM Steppe Savage |
Abilities: |
frenzy impact | 7 - 4 melee | berserk |
Resistances: | |
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blade | -20% |
pierce | -10% |
impact | -10% |
fire | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Obrana |
---|---|---|
Castle | 1 | 50% |
Cave | 2 | 50% |
Coastal Reef | - | 0% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 1 | 50% |
Hills | 2 | 50% |
Impassable | 99 | 90% |
Mountains | 3 | 50% |
Mushroom Grove | 3 | 50% |
Sand | 2 | 40% |
Shallow Water | 3 | 30% |
Swamp | 3 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 50% |